Enter values for an Hsv to convert it to Xyz, or vice versa.
Hsv (also known as Hsb) is similar to Hsl. They're both based on cylindrical geometries, but Hsv is based on a "Hexacone" model while Hsl is based on a "Double Hexacone" model. Read more about the differences on wikipedia.
Xyz is an additive color space based on how the eye intereprets stimulus from light. Unlike other additive rgb like Rgb, Xyz is a purely mathmatical space and the primary components are "imaginary", meaning you can't create the represented color in the physical by shining any sort of lights representing x, y, and z. It's complicated to explain in a nutshell, so read more about it here:
.If you're into color, color theory or design you should definitely check out the award winning Nix Color Sensor. It really is a game changing tool!
All calculations were doing using the open source ColorMine library.
The code used for the Hsv and Xyz conversions can be found on Github:
var hsv = new Hsv();
var xyz = hsv.To<Xyz>();
Color conversions performed using the open source ColorMine library.
If you're into color, color theory or design you should definitely check out the award winning Nix Color Sensor. It really is a game changing tool.